In general, instructions specific to the avatar or part will be included in the README.txt
Importing to Unity
- (Avatars only) Import the VRCSDK. The version used will be included in the avatar’s README.txt. This will not be included in the file pack.
- Import any shaders used. The shaders that the part/avatar uses will be listed in the README.txt. Depending on the shader, it may be included in the file pack.
- Import DynamicBones. The version used will be listed in the README.txt. This will not be included in the file pack.
- Import the avatar or part.
Importing to Blender using CATS Blender Plugin
- Go to the CATS tab.
- Click “Import Model”
- Navigate to the FBX included in the file pack and import.
Attaching parts in Blender is more involved than in Unity. If you need help, you can DM scorchedE.C.H.O#1840, but it is advised that you have basic Blender knowledge if taking this route.